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Modding a game can also be understood as the act of seeking and installing mods to the player’s game, but the act of tweaking pre-existing settings and preferences is not truly modding. Mods have arguably become an increasingly important factor in the commercial success of some games, as they add a depth to the original work, and can be both useful to players and a means of self-expression. People can become fans of specific mods, in addition to fans of the game they are for, such as requesting features and alterations for these mods. In cases where mods are very popular, players might have to clarify that they are referring to the unmodified game when talking about playing a game. As early as the 1980s, video game mods have also been used for the sole purpose of creating art, as opposed to an actual game. This can include recording in-game actions as a film, as well as attempting to reproduce real-life areas inside a game with no regard for game play value. A total conversion is a mod of an existing game that replaces virtually all of the artistic assets in the original game, and sometimes core aspects of gameplay.
Total conversions can result in a completely different genre from the original. Many popular total conversions are later turned into standalone games, replacing any remaining original assets to allow for commercial sale without copyright infringement. An overhaul mod significantly changes an entire game’s graphics and gameplay, usually with the intent to improve on the original, but not going as far as a complete remake. This can also include adding revised dialog and music. An add-on or addon is a typically small mod which adds to the original content of a specific game. An unofficial patch can be a mod of an existing game that fixes bugs not fixed by an official patch or that unlocks content present in the released game’s files but is inaccessible in official gameplay.
Such patches are usually created by members of the game’s fan base when the original developer is unwilling or unable to supply the functionality officially. An art mod is a mod that is created for artistic effect. Released 2011 IL-2 Sturmovik: Cliffs of Dover received mixed reviews due to bugs and other issues. Modders fixed the game over time, got source code access granted, which lead to an official re-release under the name IL-2 Sturmovik: Cliffs of Dover BLITZ Edition.
Due to the increasing popularity and quality of modding, some developers, such as Firaxis, have included fan-made mods in official releases of expansion packs. A number of fan-made maps, scenarios and mods, such as “Double Your Pleasure”, were also included in the Civilization III expansion, Play the World. Many mods are not publicly released to the gaming community by their creators. Some are very limited and just include some gameplay changes or even a different loading screen, while others are total conversions and can modify content and gameplay extensively. Technical and social skills are needed to create a mod.
A group of mod developers may join together to form a “mod team”. Capture the Flag” and “Team Fortress” became standard features in later games in the shooter genre. One of the more well-known mods is the Half-Life multiplayer mod Counter-Strike, which was released shortly after the original game. Counter-Strike was later released as a retail game. Mod-making tools are a variety of construction sets for creating mods for a game. By the mid 1990s, modding tools were commonly offered with PC games, and by the early 2000s, a game that launched with no modding tools was considered more worthy of note in a review than one that did. The provision of tools is still seen as the most practical way that a company can signal to fans that its game is open for modding.
There are also free content delivery tools available that make playing mods easier. They help manage downloads, updates, and mod installation in order to allow people who are less technically literate to play. Steam for Half-Life 2 mods is an example. The potential for end-user change in game varies greatly, though it can have little correlation on the number and quality of mods made for a game. Games have varying support from their publishers for modifications, but often require expensive professional software to make. One such example is Homeworld 2, which requires the program Maya to build new in-game objects. However, there are free versions of Maya and other advanced modeling software available.
For advanced mods such as Desert Combat that are total conversions, complicated modeling and texturing software is required to make original content. A game that allows modding is said to be “moddable”. The games industry is currently facing the question of how much it should embrace the players’ contribution in creating new material for the game or mod-communities as part of their structure within the game. Some software companies openly accept and even encourage such communities. In large part, this is due to the publisher’s concern with prioritizing the porting of the primary game itself, when allocating resources for fixing the porting of mod-specific functions may not be cost-effective for the smaller market share of alternate platforms. Also, mods compiled into platform-specific libraries, such as those of Doom 3, are often only built for the Windows platform, leading to a lack of cross-platform compatibility even when the underlying game is highly portable. In the same line of reasoning, mod development tools are often available only on the Windows platform.
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Mod teams that lack either the resources or know-how to develop their mods for alternate platforms sometimes outsource their code and art assets to individuals or groups who are able to port the mod. The mod specialist site for Macs, Macologist, has created GUI launchers and installers for many UT2004 mods, as well as solving cross-platform conversion issues for mods for other games. In January 2005, it was reported that in The Sims 2 modifications that changed item and game behavior were unexpectedly being transferred to other players through the official website’s exchange feature, leading to changed game behavior without advance warning. After the Hot Coffee mod incident, there were calls from the industry to better control modders. In early 2012, the DayZ modification for ARMA 2 was released and caused a massive increase in sales for the three-year-old game, putting it in the top spot for online game sales for a number of months and selling over 300,000 units for the game. In 2015, members from the Grand Theft Auto fan site GTAForums reported instances of malware being circulated through modifications written using the . NET Framework for Grand Theft Auto V.
The Internet provides an inexpensive medium to promote and distribute user created content like mods, an aspect commonly known as Web 2. Mods can be both useful to players and a means of self-expression. Three motivations have been identified by Olli for fans to create mods: to patch the game, to express themselves, and to get a foot in the door of the video game industry. Mod packs are groups of mods put into one package for download, often with an auto-installer. A mod pack’s purpose is to make an easy download for downloading multiple mods, often with the goal of resolving cross-mod interactions that can happen, or to make the original game easier or more difficult.
Copyright law, as it relates to video games and mod packs, is an evolving and largely unsettled legal issue. The legal uncertainty revolves around which party is legally the ‘copyright owner’ of the mods within the pack — the company that produced the game, the end-user that created the compilation, or the creators of the individual mods. Video games are protected by copyright law as a “literary work”. Some regard the fan use of copyrighted material in mods to be part of a “moral economy”, and develop norms about the reuse of this material, often settling on a system of shared ownership, where mods and code are freely shared with the common good in mind. Adventure Construction Set, one of the earliest games for which user-created content was widely made and distributed. Computer game modders’ motivations and sense of community: A mixed-methods approach”.
Factors Correlated with Violent Video Game Use by Adolescent Boys and Girls”. When the Game Is Not Enough: Motivations and Practices Among Computer Game Modding Culture”. 8 of the Coolest Total Conversion Mods Ever Made”. Valve gives Black Mesa permission to be a commercial product”. A massive overhaul for the original Deus Ex is now available on Steam”.
That Gorgeous GTA 5 Graphics Overhaul Mod Is Finally Available”. On modder labour, commodification of play, and mod competitions”. San Andreas rated AO, Take-Two suspends production”. FTC Hot Coffee ruling scalds, but doesn’t burn Take-Two”.
Archived from the original on July 8, 2006. Clarke, Andy and Grethe Mitchell, eds. Gaming In Art: A Case Study Of Two Examples Of The Artistic Appropriation Of Computer Games And The Mapping Of Historical Trajectories Of ‘Art Games’ Versus Mainstream Computer Games. Vienna University of Technology – Design and Assessment of Technologies Institute.