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Adventurers, SI:7 heck, even the disorganized rabble wouldn’t mind a spy or two inside Stormwind. But you remember this: You’re your own man. Don’t let nobody bully you into doing something you don’t wanna do! Besides, we hold all the cards at least, we do before the game’s done. The rogue is a lightly armored class that specializes in melee damage. Rogues can also stifle their opponents with a variety of poisons, bleeds, stuns, and other disabling effects. Their role in the world is that of an elite assassin, sneaky pickpocket, waylaying bandit and more. Some aren’t magic users but use magic items, while others utilize the Void to attain relative invisibility.
Rogues fend for themselves, looking for fights in which they dictate the terms. They’re the shadows in the night that remain unseen until the right moment comes to strike—then they dispatch an opponent with quick blade work or a deadly toxin snuck acutely into the bloodstream. Rogues are opportunistic thieves, bandits, and assassins, but there’s an unparalleled art to what they do. For rogues, the only code is the contract, and their honor is purchased in gold. Free from the constraints of a conscience, these mercenaries rely on brutal and efficient tactics. Lethal assassins and masters of stealth, they will approach their marks from behind, piercing a vital organ and vanishing into the shadows before the victim hits the ground. Rogues can dip their weapons in paralyzing toxins that render foes unable to defend themselves.
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With the rogue’s poisons and speed, the first strike is often the last step before the killing blow. Rogues often serve as assassins or scouts, though many are lone wolves. Rogues can often sneak around enemies or attack an opponent from behind to try and finish them off quickly. They possess a wide range of skills that allow them to accomplish feats from disarming traps to finding secret doors to smacking a magic item until it works. They are decent in a fight, and if they can strike quickly or unseen — or are flanking an enemy with the help of a thoughtful ally — they can be truly deadly. Of course, they also excel at stealth.
Aesadonna Al’mere, a blood elf rogue. The rogues of Azeroth are the masters of subterfuge, skilled and cunning adversaries of those who dare not look into the shadows to see what lurks there. Roguery is a profession for those who seek the adventures of stalking and silent forests, dimly lit halls and heavily guarded strongholds. Using trickery in combat and able to vanish at the slightest distraction, the rogue is a welcome addition to any group of adventurers.
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For as long as there were dark alleys and needs for dark services, there have been rogues, and thus they are one of the oldest professions in Azeroth. Rogues are a diverse class, and they are typically made up from the dregs of society — cutthroats, pirates, robbers, and low-lifes. The only code rogues live by is the contract, and their word is only as good as the money their services are bought for. From the high-contract assassin hired in secret by respected noblemen to the lowly street mugger, rogues are the ones called upon when maintaining the status quo requires a questionable solution — and by fulfilling it, are branded as outcasts by the very society that calls upon their service. In Azeroth several rogues are free agents, though most prefer to join a guild for safety and ease of employment. Ravenholdt and the Syndicate are examples of said guilds.
Princess of Gilneas, Shadow and Champion of The Uncrowned. A forsaken rogue about to finish a night elf warrior. Agility – Increases attack power, critical strike, and dodge. Agility is a rogue’s most important stat.
While not a priority for rogues compared to other stats, stamina is necessary to stay alive. Most rogue gear pairs agility with stamina. Attack power – Increases the damage per second of melee weapons. Haste – Increases attack speed and makes energy recover more quickly. Critical strike – Improves the chance that attacks do extra damage.
Versatility – Increases overall damage done and decreases damage taken for increased survivability. Strength, intellect and related caster stats give no benefits for rogues. A gnome rogue from the WoW TCG. Rogues can use five types of melee weapons: daggers, fist weapons, one-handed maces, one-handed swords, and one-handed axes.
Leather is weaker than the mail and plate worn by other melee classes, making rogues more “squishy. Rogues can also wear cloth, but this is not recommended, as virtually all cloth items are intended for casters. During the early beta days of World of Warcraft rogues could wear bucklers. Energy is represented as a yellow bar under the rogue’s health. Combo points are represented as red dots on the enemy’s portrait.
A large portion of a rogue’s damage comes from auto-attacks and poisons, but they can increase their damage using a variety of offensive abilities. Many abilities require energy, a resource with a fixed capacity that is spent quickly and regenerates quickly. Dear Twitpic Community – thank you for all the wonderful photos you have taken over the years. We have now placed Twitpic in an archived state. You need to login to do this. Now that you have 25 mouths screaming different curses and 50 feet running in different directions, you have a perfect simulation of every birth defect and psychological disorder known to science, and are ready for a grand adventure. The Massively Multiplayer Online Role Playing Game, or MMORPG is, as the name suggests, a roleplaying game with hundreds, thousands, or even hundreds of thousands of players all connected through the Internet.
Most of these games are “pay-for-play”, with gamers registering an account with their copy of the game and buying play time in monthly increments. Mumorpugers add a social and collaborative element to standard gaming, which obviously alters the experience. AI as company, is not nearly as fun, spontaneous or challenging as having friends over. 50 when it came out and then played it for 50 hours, all you need to do is play your MMO at least 15 hours a month to keep up the same monetary efficiency. Trope Maker of the MMORPG genre. Abandoned by the developers around 2011, shut down in 2014. Taken down in 2007, however it was revived!
MMO as it was the first four games repackaged with an online mode. You could choose one of the pre-existing character models or a recolor and that was the extent of customzation outside class choice. The dungeons had to be made by players and were stored on their PC. There was an offline mode which was mostly the first four games with your “Custom” character replacing Kite and Rena and Shugo added as extras. A version appears in the Lucky Star OVA. Mythic Quest” in obscure doujinshi series Mythic Quest. One episode of Chobits involves the main cast enjoying their time with a free trial of an MMO.