Dear Twitpic Community – thank you for all the wonderful photos you have taken over the years. We have now placed Twitpic in an archived state. This article’s tone or style may not reflect the encyclopedic tone used on Wikipedia. See Wikipedia’s guide to writing better articles for suggestions. How To.Make Money Shipping Cars To Africa toy is an item that is used in play, especially one designed for such use.
Playing with toys can be an enjoyable means of training young children for life in society. Different materials like wood, clay, paper, and plastic are used to make toys. Many items are designed to serve as toys, but goods produced for other purposes can also be used. The origin of the word “toy” is unknown, but it is believed that it was first used in the 14th century. Toys are mainly made for children. Playing with toys is considered to be important when it comes to growing up and learning about the world around us. Younger children use toys to discover their identity, help their bodies grow strong, learn cause and effect, explore relationships, and practice skills they will need as adults. Adults on occasion use toys to form and strengthen social bonds, teach, help in therapy, and to remember and reinforce lessons from their youth. Little horse on wheels, Ancient Greek children’s toy.
Most children have been said to play with whatever they can find, such as sticks and rocks. Toys and games have been unearthed from the sites of ancient civilizations. They have been written about in some of the oldest literature. The earliest toys are made from materials found in nature, such as rocks, sticks, and clay. Thousands of years ago, Egyptian children played with dolls that had wigs and movable limbs which were made from stone, pottery, and wood. The oldest known mechanical puzzle also comes from Greece and appeared in the 3rd century BC. The game consisted of a square divided into 14 parts, and the aim was to create different shapes from these pieces.
Toys became more widespread with the changing attitudes towards children engendered by the Enlightenment. Children began to be seen as people in and of themselves, as opposed to extensions of their household and that they had a right to flourish and enjoy their childhood. Hoops have long been a popular toy across a variety of cultures. In the nineteenth century, the emphasis was put on toys that had an educational purpose to them, such as puzzles, books, cards and board games. Religiously themed toys were also popular, including a model Noah’s Ark with miniature animals and objects from other Bible scenes.
More complex mechanical and optics-based toys were also invented. Carpenter and Westley began to mass-produce the kaleidoscope, invented by Sir David Brewster in 1817, and had sold over 200,000 items within three months in London and Paris. The golden age of toy development was at the turn of the 20th century. Real wages were rising steadily in the Western world, allowing even working-class families to afford toys for their children, and industrial techniques of precision engineering and mass production was able to provide the supply to meet this rising demand. Puzzles became greatly fashionable as well.
In 1893, the English lawyer Angelo John Lewis, writing under the pseudonym of Professor Hoffman, wrote a book called Puzzles Old and New. It contained, amongst other things, more than 40 descriptions of puzzles with secret opening mechanisms. During the Second World War, some new types of toys were created through accidental innovation. After trying to create a replacement for synthetic rubber, the American Earl L. The act of children’s play with toys embodies the values set forth by the adults of their specific community, but through the lens of the child’s perspective.
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Within cultural societies, toys are a medium to enhance a child’s cognitive, social, and linguistic learning. In some cultures, societies utilize toys as a way to enhance a child’s skillset within the traditional boundaries of their future roles in the community. In Saharan and North African cultures, play is facilitated by children through the use of toys to enact scenes recognizable in their community such as hunting and herding. The value is placed in a realistic version of development in preparing a child for the future they are likely to grow up into. However, in other cultures, toys are used to expand the development of a child’s cognition in an idealistic fashion. In these communities, adults place the value of play with toys to be on the aspirations they set forth for their child.
In the Western culture, the Barbie and Action-Man represent lifelike figures but in an imaginative state out of reach from the society of these children and adults. In addition, children from differing communities may treat their toys in different ways based on their cultural practices. Children in more affluent communities may tend to be possessive of their toys, while children from poorer communities may be more willing to share and interact more with other children. The importance the child places on possession is dictated by the values in place within the community that the children observe on a daily basis. Toys, like play itself, serve multiple purposes in both humans and animals. They provide entertainment while fulfilling an educational role.
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Toys enhance cognitive behavior and stimulate creativity. They aid in the development of physical and mental skills which are necessary in later life. One of the simplest toys, a set of simple wooden blocks is also one of the best toys for developing minds. One example of the dramatic ways that toys can influence child development involves clay sculpting toys such as Play-Doh and Silly Putty and their home-made counterparts.
Toys for infants often make use of distinctive sounds, bright colors, and unique textures. Through play with toys infants begin to recognize shapes and colors. Play-Doh, Silly Putty and other hands-on materials allow the child to make toys of their own. Educational toys for school age children of often contain a puzzle, problem-solving technique, or mathematical proposition. Often toys designed for older audiences, such as teenagers or adults, demonstrate advanced concepts.
Not all toys are appropriate for all ages of children. Even some toys which are marketed for a specific age range can even harm the development of children in that range. Age compression” is a toy industry term that describes the modern trend of children moving through play stages faster than they did in the past. Children have a desire to progress to more complex toys at a faster pace, girls in particular. Barbie dolls, for example, were once marketed to girls around 8 years old but have been found to be more popular in recent years with girls around 3 years old. Girls gravitate towards “music, clothes, make-up, television talent shows and celebrities”. As young children are more exposed to and drawn to music intended for older children and teens, companies are having to rethink how they develop and market their products.
Girls also demonstrate a longer loyalty to characters in toys and games marketed towards them. A toy tank with a remote control. Such toys are generally thought of as boys’ toys. Certain toys, such as Barbie dolls and toy soldiers, are often perceived as being more acceptable for one gender than the other. The turning point for the addition of gender to toys came about in the 1960s and 1970s. Before 1975, only about two percent of toys were labeled by gender, whereas today on the Disney store’s website, considered a dominating global force for toys by researcher Claire Miller, all toys are labeled by gender.
A milestone for research on gender is the use of meta-analysis, which provides a way to assess patterns in a systematic way, which is especially relevant for a topic such as gender, which can be difficult to quantify. Nature and nurture have historically been analyzed when looking at gender in play, as well as reinforcement by peers and parents of typical gender roles and consequently, gender play. It has been noted by researchers that, “Children as young as 18 months display sex-stereotyped toy choices”. Boys showed no preference for the truck over the doll. Another study done by Jeffrey Trawick-Smith took 60 different children ages three to four and observed them playing with nine different toys deemed best for development. They were allowed to play with the toys in a typical environment, a preschool classroom, which allowed for the results to be more authentic compared to research done in a lab. While some parents promote gender neutral play, many parents encourage their sons and daughters to participate in sex-typed activities, including doll playing and engaging in housekeeping activities for girls and playing with trucks and engaging in sports activities for boys.
Researcher Susan Witt said that parents are the primary influencer on the gender roles of their children. This stereotypical attribution of sex-typical toys for girls and boys is gradually changing, with toys companies creating more gender neutral toys, as the benefits associated with allowing children to play with toys that appeal to them far outweighs controlling their individual preferences. For example, many stores are beginning to change their gender labels on children’s play items. Traditions within various cultures promote the passing down of certain toys to their children based on the child’s gender.
In South American Indian communities, boys receive a toy bow and arrow from their father while young girls receive a toy basket from their mother. In North African and Saharan cultural communities, gender plays a role in the creation of self-made dolls. Research on the repercussions of gender in toys suggests that play should be encouraged to be more gender neutral in order to work towards a desegregation of the genders. Too, researcher Carol Auster and Claire Mansbach promote that allowing children to play with toys which more closely fit their talents would help them to better develop their skills. With toys comprising such a large and important part of human existence, it makes sense that the toy industry would have a substantial economic impact. Sales of toys often increase around holidays where gift-giving is a tradition.
Some of these holidays include Christmas, Easter, Saint Nicholas Day, and Three Kings Day. Toy companies change and adapt their toys to meet the changing demands of children thereby gaining a larger share of the substantial market. In recent years many toys have become more complicated with flashing lights and sounds in an effort to appeal to children raised around television and the internet. In an effort to reduce costs, many mass-producers of toys locate their factories in areas where wages are lower. China manufactures about 70 percent of the world’s toys and is home to more than 8,000 toy firms, most of which are located in the Pearl River Delta of Guangdong Province. Many traditional toy makers have been losing sales to video game makers for years.
Because of this, some traditional toy makers have entered the field of electronic games and even turning audio games into toys, and are enhancing the brands that they have by introducing interactive extensions or internet connectivity to their current toys. In addition, the rise of distributed manufacturing enables consumers to make their own toys from open source designs with a 3-D printer. Lincoln Logs have been a popular construction type toy in the U. The Greek philosopher Plato wrote that the future architect should play at building houses as a child.