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This is the latest accepted revision, reviewed on 16 November 2018. Grand Theft Auto Online is an online multiplayer action-adventure video game developed by Rockstar North and published by Rockstar Games. Developed in tandem with the single-player mode, Grand Theft Auto Online was conceived as a separate experience, to be played in a continually evolving world. At launch, it suffered widespread technical issues resulting in the inability to play missions and loss of character data. It initially polarised reviewers, being criticised for its lack of direction and repetitive missions, with praise particularly directed at the scope and open-ended gameplay. Developed in tandem with Grand Theft Auto V, Grand Theft Auto Online was conceived as a separate experience to be played in a continually evolving world.
Players can create their own crews and join up to five total. Crews win multiplayer matches to earn experience points and climb online leaderboards. In Grand Theft Auto Online, players create a new character specific to the online world, which shows on the screen’s Switch Wheel alongside single-player characters Franklin, Michael, and Trevor. The player-characters are designed by a genetics-related process. Similar to single-player, players can level up their character’s attributes such as driving and stamina.
Exclusive to GTA Online is a system of earning experience, usually by successful completion of activities. Once unlocked, items need to be purchased with in-game currency, which can be earned or purchased with real money. Online uses lock-on aim and emphasises stealth in firefights. The game includes a content creation tool that lets players make automobile races and deathmatches. Players can choose the location, start and spawn points, and weapon and vehicle drops in deathmatches, and the location, route, race type, and player count in air, land, or sea races. Grand Theft Auto Online launched on 1 October 2013, two weeks after the release of Grand Theft Auto V.
Take-Two Interactive, Rockstar’s parent company, stated that by February 2014, 70 percent of players with Internet access had played Grand Theft Auto Online, and that the game’s microtransactions system was the largest contributor to the company’s digital revenue since the launch of Grand Theft Auto Online. In December 2013, Rockstar announced that they planned to release downloadable content in 2014 that expands the single-player mode and creates new story for the lead characters, however no single-player expansions have been released. Post-release content is continually added to Grand Theft Auto Online and the single-player mode of Grand Theft Auto V through free title updates. The Beach Bum update, released on 19 November 2013, added more beach-themed jobs and customisation content for players. Coinciding with the 2014 Valentine’s Day, the Valentine’s Day Massacre Special update released on 13 February added Bonnie and Clyde-themed content to the game for a limited time until the end of February. The Online Heists update was a highly anticipated feature of Grand Theft Auto Online. An update released on 28 January 2016 added a new Adversary mode called Drop Zone along with two new sports cars. Be My Valentine update launched on 10 February. The update included new outfits and cars as well as the content of the previous Valentine’s Day themed-update.
A couple-themed adversary mode was added by the update. The Gunrunning update was released on 13 June 2017. Released on 21 March 2018, the Southern San Andreas Super Sport Series introduced new races and modes to the game. The After Hours update released on 24 July, featuring a new nightlife business. Grand Theft Auto Online suffered widespread technical issues at launch, which prompted many reviewers to bemoan their experience with the game. Chris Carter of Destructoid criticised the “messy launch” and felt that Rockstar Games should have delayed it.
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Reiner reported “minimal lag or issues in the expanded firefights and races”. Besides technical issues, other aspects of Grand Theft Auto Online also received criticism. The character creation system was panned as unintuitive, who felt that the system only produced unattractive avatars. Critical reception of GTA Online has improved over time. The San Andreas Flight School update created incentives for players to try the previously neglected aircraft missions and take advantage of the game’s “sensational” flight modelling, while also more fairly balancing mission payouts relative to their difficulty. 10 in her updated review from 5 May 2014.
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GTA 5 Online Heists Hands-On: They’re Real And They’re Spectacular”. Interview: Rockstar North president Leslie Benzies on GTA Online and GTA V”. GTA Online first look: Rockstar’s persistent online world is its most ambitious project in years”. Why Grand Theft Auto Online is Crazy Enough to Work”. Max Payne 3: Rockstar’s Multiplayer Reinvention”. Why does Grand Theft Auto Online launch two weeks after GTA5? GTA Online re-review: 18 months on, open-world multiplayer lives up to its potential”.