You need to login to do this. 8: Laura Kate Dale of Jimquisition gave the game an 8. 5, a how Did Daymond John Make His Money positive score, though lower than the aggregate average of 9. The divide still remains clear, however. Mishima was very popular around the early Japanese release, but many fans jumped ship when his story arc revealed a far greater number of harder to brush off character flaws than they expected and as a result found him very annoying.
Acceptable Professional Targets: Police officers are depicted extremely negatively in this game. Aside from notable examples like Tora Yoshida, the majority are presented as corrupt and self-serving creeps, while others are elitist snobs who look down on the younger generation. Acceptable Targets: Abusers are a frequent target for the Phantom Thieves. Accidental Innuendo: At the max rank of the Strength Confidant, the player is shown a fully voiced scene in which Justine starts to remember something and seems to have a headache over it. The problem is, while she seems to be wincing in pain trying to remember, her English voice clips instead sound like she’s moaning. Makoto at times says things that could be easily taken the wrong way, like “Let’s do it in the student council room.
I’ll leave the back entrance open for you,” or “Come to the library. Alternative Character Interpretation: While most agree that Madarame is an utterly terrible person, did he see Yusuke as nothing more than just another artist to exploit, or did he actually care for him to a certain extent? Kunikazu Okumura really care about Haru in spite of arranging her to marry a terrible person for his personal gain, or was his apology insincere at best? Some theorize that Futaba has Asperger’s syndrome due to her personality quirks, poor social skills, and tendency to get wrapped up in something she’s obsessed with. A straight or bi Covert Pervert who pretends to be art-sexual so he can see nude women consequence-free? Some players see the main character and Futaba as being Like Brother and Sister, especially since Sojiro is the protagonist’s effective father-figure during his stay in Tokyo.
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Student Romance seems to conflict with her Confidant storyline about how she needs to find a healthy balance of her personal responsibilities with what she feels is needed of her professionally for the betterment of her students. Much has been discussed about Goro’s request to Shido that he not have to kill the Phantom Thieves all at once, his given justification being that the entire group of friends dying mysteriously within days of each other would look way too suspicious. Fans are split as to whether he meant what he said or whether he was trying to protect them from Shido in his own way. Was Akechi filled with nothing but hate towards the world and wanted to see it burn, no matter the cost, or a a weak-hearted victim of societal stigma whose loneliness and anger was fostered into hatred by the malevolent entity. Who was at fault for the situation? Some blame Morgana because he tended to insult Ryuji for every minor mistake he made and coming off as Wangsty, but some blame Ryuji because he would keep egging Morgana on even if he didn’t provoke him.
Whether Futaba works best as a Love Interest or a surrogate sibling to Joker is a subject of surprising virulence. Joker’s part whatsoever, instead having him grin snidely at the camera. Was he initially reluctant because he was unsure whether it was morally right to change people’s hearts, because he was afraid of getting into further trouble, or because being betrayed by the woman he helped left him cynical about helping others? And when he did ultimately decide to continue, was it for the sake of changing the world, helping other people or eventually getting revenge on the one who wronged him? Some have taken umbrage with the Phantom Thieves themselves come certain revelations at the end of the game. Also the people of Tokyo as a whole. Did they side with the Phantom Thieves in the endgame out of a genuine desire for change, or did they side with them on pain of death from Yaldabaoth?
Strangely, it’s the Silent Protagonist that has a case of this. Downplayed with the Phantom Thieves regarding the moral ambiguity of changing a Palace ruler’s heart. Despite initially hesitating to change Kamoshida’s heart due to the potential ramifications, they don’t seem to have any problems with future targets. Most of her Confidant abilities are amazing and a great help in bad situations but their completely luck-based activation can be a bad thing as there’s one time you don’t want her to buff the party: while multiple characters are Brainwashed. Completely averted with Makoto, who acts as the party’s strategist during battle. Makoto will only say what needs to be said, which fits in with her intelligent and methodical nature. Granted, Kamoshida is only the first major boss battle, but considering how much of a Hate Sink he’s made out to be in the story, it’s a bit of a letdown.
Despite Kaneshiro and his Bank being presented as the heist that truly puts the thieves on the map, both his Palace and his boss fight are unimpressive. The bank’s layout is non-complex, with the only major bump in the road being a simple ATM PIN puzzle in the Palace’s basement. The fight with the boss of the Casino Palace is very straightforward and not very difficult, in spite of being a Disc-One Final Boss. One factor that goes into this is that you aren’t allowed to send out a Calling Card and fight the boss until a set date right before the deadline. Even then, the fight on its own isn’t anything that’ll have you pulling your hair out. The game outright tells you how to deal with the boss’s gimmicks, and none of the attacks are all that dangerous.
The worst the boss can do is use stat buffs, but they are easily countered with Dekaja, and in addition to any buffs you can use, Futaba will most likely give your party a buff during this fight. The battle with The Traitor isn’t particularly difficult for all of the buildup to it. Repel Physical persona equipped, the enemies can’t even damage him. When the Traitor joins the fray, their moves are laughably predictable, since the Traitor targets Joker with Kougaon and Eigaon even if he has Null Bless or Null Curse equipped.
Applicability: While the game deals primarily with Japanese issues, many people around the world have found they can relate to the game’s themes of systemic corruption, older generations not taking the problems of younger generations seriously, and frustration with the fact that anyone sufficiently powerful or famous is essentially above the law. Author’s Saving Throw: After ages of western fans pestering Atlus for a dual audio option and eventually getting a hard “no”, Atlus softened the blow of the April 2017 delay by announcing the Japanese voice track as free day-one DLC. Atlus confirmed that the European version of the game would be released on the exact same day as the US version. Of course, that’s negated by the fact that the game took seven months to get localized. Atlus personally apologized for their harsh streaming conditions, and allowed streamers to post content up to the in-game date of November 19th.
Another thing Persona 4 was criticized for were the downtime scenes being superfluous and long-winded. While this game has a few downtime scenes of its own, most of them actually progressed the plot, and the ones that didn’t add to the story don’t drag on. Sojiro seems like a response to the criticism Dojima got as a character. Protagonist out and was understanding about the situation. Persona 4 was often seen as having an accidental “conform to what society expects of you” message, with many Social Link characters eventually admitting that they never really wanted to subvert the role expected of them and the only people to speak out against society being murderous villains.
The message of this game is the exact opposite. Achieving the best ending in this game is much easier than it was in Persona 4. To achieve the true ending in Persona 4 you had to select six specific dialogue options when the party is about to throw Namatame into the TV World. The game also gives you no indication that this scene determines the ending you receive. Even then, once you defeat the killer you can still miss the best ending especially since the game tries so hard to force you away from it. Here there are only two instances where your dialogue options determine which ending you receive and both of them make it clear. Joker gets for romancing all the girls at once is considered completely fair to everyone.
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Shibuya-Kei-laced soundtrack from Persona 4 to groovy Acid Jazz in Persona 5 has been well-received by fans, as many people were honestly getting tired of the P4 poppier style after having it to be the most recent thing for eight whole years. Awesome Art: The menus and interfaces are incredibly stylish. Some standout moments include a shop menu where the silhouetted shopkeeper shifts around as you browse the menus, and the results screen which shows the final blow in the background while your rewards are tallied up as if they’re points on a line. Unlike most Palaces where the Phantom Thieves have to sneak their way to the Treasure, Shadow Sae forces the Phantom Thieves into playing rigged casino games to reach her treasure. This causes the Phantom Thieves to have to rig the games in their favor to reach the treasure, making the Palace interesting. Not to mention how the Palace was way easier than the previous palace.
Better Than Canon: The Anthology manga series is seen by many to better handle the Slice of Life episodes better than the game does itself. Praises included how the characters are characterised better than in their own Confidant links. His strongest move takes two turns to charge, and the battle gives you multiple different ways to stop it. Towards the end, you can even sacrifice relatively common items to make him skip his turn.
Marathon Level with That One Puzzle right before the boss fight. 4, but is otherwise quick to finish due to a lack of holdover periods. While it may take some out of the box thinking to start it, Toranosuke’s Confidant is one of the easiest to level up in the game. Also, much like Toranosuke’s Confidant above, there are very few responses that she doesn’t like, especially late into her Confidant. In a similar fashion to Toranosuke, Mishima’s Confidant levels every time you see him – no matter what you choose to say and regardless of whether or not you have a matching Arcana persona on hand. The fact that he’s the Moon to Toranosuke’s Sun makes it quite fitting. The summer holidays can be considered as such from a scheduling standpoint.
On days when you actually have control, as you have no school, you can spend a single daytime slot in any day of the week to make more infiltration tools than normal, saving time for Palace preparation. Captain Obvious Reveal: The fact that a traitor in the party betrays Joker and gets him arrested is spelled out right at the beginning of the game. Another blatant hint is in the Non-Standard Game Over when the player fails to take a Target’s heart in time. Much like in the Bad Ending, the Traitor shoots the protagonist, only their face isn’t shown and their voice is filtered. If you’re paying attention to dialogue at the time, you can catch onto the Traitor’s identity way in advance. During the school trip to the TV station, the Phantom Thieves have a conversation in the corridor after Joker and Ryuji assist with the camera cables.
As the conversation reaches the subject of where they should spend their free time, Goro strolls by and comments about “delicious pancakes”. Madarame otherwise didn’t seem that bad compared to Kamoshida. The game basically spells it out for you when Ryuji and Joker encounter Shido at the hotel while going out to eat and Joker suspects that the man holding up the elevator is the one who pushed false charges on him. Yusuke joins the party his character portrait is reused when Joker is recalling the situation.
By the time Shido begins making his speeches on the TV at Leblanc many players can be safe to assume that he’ll eventually be a target of the Phantom Thieves. And depending on how early you max one of the Confidants, you might see a big hint towards this very early in the story. Ohya’s Confidant ends with Shido’s name directly implicated in a political scandal involving a mental shutdown. It’s not hard to connect the dots after that.
One of the hints towards the biggest twist in the game is considerably easier to figure out in the English version than it is in the Japanese version. The fact that Igor is an impostor. Igor’s Japanese voice actor passed away, justifying his change of voice. So Japanese fans would be less likely to question the change. Playing this game could also provide this in an out-of-universe way. All of the villains represent or derive from some kind of social ill plaguing not only Japan but most other countries around the world.
Shido has him assassinate both his enemies and allies who have outlived their usefulness to work his way up to becoming Prime Minister of Japan. Phantom Thieves, Shido plans to have them arrested for getting in his way and for the Protagonist to be tortured and murdered. After Akechi is defeated by the Thieves, Shido is revealed to be planning to dispose of his son, and pin his own crimes on him after killing the mentally unstable boy. When defeated, Shido’s final action is to destroy his own Palace in an attempt to take the Thieves down with him. While Shido claims to be acting for Japan’s greater interests, in reality he values only power and glory for himself.